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Posted on 27th May 2010 by Sebastian

These last few days, most of the people I know’ve been playing Manufactoria, a game revolving around fixing up robots in a turing machine-esque manner. (If you’re at all into programming, I suggest you check it out. Also, rate it high!)

Quickly, one starts running out of levels to solve, however, so I’ve decided to make a small collection of additional levels you can play. Mind you, I have not solved all of these myself, so the unsolved ones may very well not be solvable in the space allotted. Caveat emptor.
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Posted on 24th July 2008 by Sebastian

So, while I was i vacationing in the Czech Republic this last week, I was playing a lot of DS. Among the games I played was Arkanoid DS.

First a little bit of reviewing of it; the engine is great, no excessive powerups, a great soundtrack. I believe Deceased Crab commented the best about the level design, however.

So, frustrated with the level design, as any sane person would be, I pondered how hard it’d be to make one’s own levels for the game. Not too hard, it turned out. Thusly, I here bring you a guide to make your own levels in Arkanoid DS: […]